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Dragon: The most commonly used cavalry in Exodite armies are not from a single species, and many forms of ‘dragon’ are used as cavalry. In fact, Exodites refer to all their mounts as Dragons, but the Imperium classifies a ‘dragon’ as whatever the most numerous cavalry mount in an Exodite army is. Dragons are treated as cavalry and add +1 to their riders’ T, A and Sv.
The Save can be even more improved by adding a master crafted Wraithbone helmet for the Dragon. Like many Exodite artefacts, Spirit Armour is fashioned from the World Spirit’s own wraithbone-structure, and is imbued with some of the psychic power of the spirits within. While not as powerful as the Spirit Armour of the Exodite Visionaries it still improves the Save by +2 instead of the +1 of the dragon alone
Pterosaur: Pterosaur-riding Exodites are the equivalent of jump pack assault troops in other armies, and also perform reconnaissance duties (as indeed do all Exodite cavalry in times of need). A model riding a pterosaur counts as being equipped with a jump pack, and in addition may deploy using the deep strike rules even if the scenario does not allow this.
Raptor: Raptors are medium-sized predatory bipeds. They are light-bodied and hence the lightest of the Exodite cavalry, but their natural lifestyle, pursuing flying insects and small agile herbivorous dragons, has given them exceptional reflexes, the ability to run fast for short distances and the vicious temperament necessary for killing animals extremely quickly lest they run away. A Raptor adds +1 to its rider’s WS and I, and +2 to his A, but since the animal lacks the necessary weight to add impetus to his attack, a Raptor rider may not carry a lance. The extra attacks of the Raptor may not be combined with the special rules of a close combat weapon. (E.G. A character riding a Raptor using Powerblades has to make separate attack rolls for his attacks and the additional attacks of the mount.) A Raptor moves like an infantryman, but may add 6” to either its move or assault move in a turn (though not both in the same turn), declared when the model or squad is moved. If it runs in the assault phase, it pursues and flees 3D6” as normal.
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