Heavy Support

MEGADON

Megadons are massive, stocky herbivorous reptiles. Exodites are using these species because of the relative high intelligence of the animals. The Megadon responds to simple commands from handlers in a howdah on the creature’s back. The military applications of such an beast are obvious, and in combat they make excellent mobile heavy weapon platforms, combining long range artillery capability with fearsome close combat ability. One problem with the Megadon is that they are just animals, and if they get badly hurt or alarmed, they will not always react as the handlers may wish.

 

Points / Model

WS

BS

S

T

W

I

A

Ld

Sv

Megadon

55

3

3

6

6

4

1

2

10

4+

One Megadon and three riders in a howdah. Two of them are equipped with a Lasblaster or Psychic Carbine. The third operates the heavy weapon.

Weapons: Each Megadon rider is armed with a Lasblaster or Psychic Carbine for no additional cost. The Megadon must be armed with one of the following:

  • Starcannon for 35 pts,
  • Scatter Laser for 25pts or
  • Bright Lance for 35 pts.

Options: For +10pts the Megadon may be equipped with additional Wraithbone armour plates. The armour gives the Megadon and its riders a 3+ save.

Special Rules

Slow to React: The Megadon never falls back and passes all Leadership test automatically. It cannot be pinned and never falls back, even if it would automatically do so. The Megadon can move 6” and assault 6”. All movement must be straight ahead and the creature may only make a single pivot of up to 45° at the end of its normal move. It may only assault if the enemy it is to assault is directly ahead. It cannot perform a sweeping advance.
Stable platform: The Megadon crew can fire any number of weapons wether moving or not.
Monstrous creature: The Megadon is a huge and fearsome opponent. It is treated as a monstrous creature and therefore rolls 2D6 for armour penetration and ignores opponents armour saves in close combat.

 

0-1 SCOUT WALKER SQUADRON

While many Exodite Barons are using only Dragon Knights to herd there saurus some more wealthy or eccentric Barons can effort to let their Knights use Scout Walker. In times of great need these precious vehicles are even put to war.

 

Points / Model

WS

BS

S

Front Armour

Side Armour

Rear Armour

I

A

Scout Walker

30

3

3

5

10

10

9

4

2

Number: A squadron consist of between 1 and 3 Scout Walker.

Type: Walker, Oper-topped.

Weapons: The Scout Walker is armed with one of the following:

  • Starcannon for 35 pts,
  • Scatter Laser for 25pts or
  • Bright Lance for 35 pts.

Options: The Scout Walker may be equipped with an targeting device. The BS is increased to 4. The weapon cost are a increased to 45 pts for the Starcannon, 40 pts for the Bright Lance and 30 pts for the Scatter Laser.

 

0-1 EXO-SUIT

Exo-Suits are used by Exodite Barons both for herding dragons and to joust with one another. For this reason they are designed to allow weapons to be mounted on and fired from them. He suit encases its wearer in a wraithbone structure resembling a Dreadnought, though usually more slender and taller even than the Eldar Wraithlord.

 

Points/Mode l

WS

BS

S

T

W

I

A

Ld

Sv

Exo-Suit

85

4

4

7

7

3

5

3

10

3+

Weapons: The Exo-Suit is armed with a Dreadnought close combat weapon with a lance attachment strapped to the glove.

In addition the Exo-Suit is armed with one of the following:

  • Starcannon for 45 pts,
  • Scatter Laser for 30 pts,
  • Bright Lance for 40 pts or
  • Star Lance for 40 pts.

Special Rules

Exo-Suit lance attachment: This is a unique weapon found only on Exo-Suits. All the rules from the laser lance apply. The Exo-Suit lance attachment has the following improved profile:
Rng: n/a S: 7 AP: 5 Assault 1
Fast: Exo-Suits move 9” in the movement phase and can make an assault move of up to 9”. When rolling for distance moved through difficult terrain, add + 3” to the highest roll. It also rolls 3D6 for fall back and pursuit distances. May fire one heavy weapon in the shooting phase wether moving or not. Note that the lance attachment may be fired in addition in the assault phase.
Leader: Under exceptional circumstances some Barons take their highly priced Exo-Suits to lead their retainers and tenants into battle. To represent this, the Exo-Suit counts as both a HQ unit and a Heavy unit. During deployment of a battle the Exo-Suit is treated as a Heavy unit.

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